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• Information • - Do not link Wowwiki, it is out of date and unedited. Only Wowpedia is accepted. • - The RPG Guide Books are NOT canon sources of lore • - Spoilers = information from future patches, novels, etc. How to: • Writing [your message here](/s) • results in TOOLS AND RESOURCES • - • - • - • - • - WARCRAFT SUBREDDITS • - • - • - • - • - • - • - • - • - • - LORE SUBREDDITS • - • - • - • - SEARCH FILTERS • - • - • - • - • - •. One aspect that people consider to have been done well in WC3 compared to WOW is the rejection of a status quo.

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Warcraft 3 - Updated Super Map Pack Version 1.0. I have taken every official bonus map for warcraft 3: Reign of Chaos and the frozen throne and put them in a.ZIP file. I will update this file every time Blizzard Releases a new map for either Warcraft 3.

Divide And Destroy V 5 7 Warcraft 3

There are certain elements in WOW's setting and plot that have remained largely the same throughout the game's entire lifespan. The division between the Alliance and Horde is one. Because of the way the game is built, all playable races have to fit into that division, they have to actively pick a side and be prepared to slaughter the other side.

That has resulted in some major finagling and questionable story decisions. Pandaren were an attempt to break that mold slightly but were not entirely successful. The idea of the faction war follows from that. There must always be a faction war to justify partisan PVP and explain why they both haven't just become one big faction already. Every lesson the factions learn about how petty and futile it is, is sloppily undone five minutes later by questionable writing decisions. Mists of Pandaria was all about the conflict coming to a close, only to have the two at each other's throats again in Warlords based on flimsy reasoning. People are tired of multiple expansions failing to advance that story, with every step forward instantly countered by a step back.

WOW is also not good at depicting a persistent and ever-changing world. Literal years have gone by in every region of the game world, but because they don't like scrapping playable content it remains static 99% of the time. This bleeds into expanded universe material like the novels, where you get things like the Ghostlands being depicted exactly the same as in the game, even though years of effort should have gone into fixing all the zone's problems. That makes no sense.

Contrast the above with WC3, which was not afraid to destroy nations, kill characters, utterly change the entire political landscape of the planet. Lordaeron, the faction you play as, is annihilated, their capital city razed, and their characters decimated. Do you think something like that would happen in WOW? An entire playable race losing their population, losing their questing zones, losing their major characters, losing their capital city and government? We're just now seeing the beginnings of that in BFA, and not only is it unprecedented but I'm inclined to say that's as far as it'll go. Neither the Forsaken nor night elves are going to be wiped out, or cease to exist as a political entity.

We'll never see a scenario written with any stakes like that, because that wouldn't fit mechanically into WOW's status quo. WC3 did not have that problem, it was a linear mission-based RTS. They were able to write those scenarios, because they weren't afraid to move the story forward for the world as a whole.

Agree with everything you said but would change wording of things like 'Do you think something like that would happen in WoW?' I'm sure this is what you meant, but it's an important distinction because it's trivial to do these things in a single player game. I'm sure Blizzard would love to be able to do a Catsclysm style revamp and switch races from one faction or another depending on thr story, but it's just not feasible and would royally piss off the player base if upon a new expansion found that their chosen race can't play with the people they've been playing with because of a lore-forced faction swap. This is why I hope B4A finally kills the faction divide, so we as players aren't bound by the story developments of our playable races. Right now you can't mess with anything because if for example the Night Elves decided to ditch the Alliance and join the Horde it would force everyone playing a Night Elf to leave their guilds. But if factions don't define who you can and cannot play with it won't matter because you can still play with your Human buddies even if Malfurion and Tyrande aren't too hot about serving under a human king. PC Gamer: For a long time the conflict between the Alliance and the Horde has been ignored in favor of dealing with external threats, like the Burning Legion.

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Kod Why is now the right time to respark the animosity that started it all? Alex Afrasiabi: We feel the Alliance-Horde divide is foundational and fundamental to World of Warcraft as a franchise and as a story, but we danced around it for a very long time. We've had run-ins, we've had close calls, but we've never been able to finish it—to have that resolution.

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