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Logo for Capcom Platform(s),,,,,,,,,,,, March 11, 2004 August 28, 2018 The Monster Hunter ( モンスターハンター, Monsutā Hantā) franchise is a series of -themed video games that started with the game for, released in 2004. Titles have been released across a variety of platforms, including personal computer, home console, portable consoles, and mobile devices. Eset product activator 6.5. The series is developed and published.
The Monster Hunter (モンスターハンター, Monsutā Hantā) franchise is a series of fantasy-themed action role-playing video games that started with the game.
The games are primarily action role-playing games. The player takes the role of a Hunter, slaying or trapping large across various landscapes as part of quests given to them by the locals. As part of its, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allows them to face more powerful monsters. All main series games feature multiplayer (usually up to four player cooperative), but can also be played single player. As of December 31, 2018, the series has sold 53 million units worldwide, principally in Japan and other Asian countries, where it has flourished due to the popularity of the series' ad hoc multiplayer features on portable consoles. Monster Hunter has been critically well received in Western markets, but has generally languished in sales, in part due to the game's high difficult.
However, with (2018), Capcom aimed to attract a global audience using the power of advanced home gaming consoles and computers, and released the title simultaneously worldwide; World became the best-selling Monster Hunter game within 3 days of its release and within a few months, became Capcom's best-selling game with more than 10 million units shipped by August 2018 with more than 70% of those sold outside of Japan. In addition to games, the franchise has an anime based on the spin-off game, based on, a manga, and a book Monster Hunter Episode. A is scheduled for release in 2020. Contents • • • • • • • • • • • • • • • • • Gameplay [ ] Monster Hunter games are, set in a genre. Players take the role of a Hunter that serves to help protect a village or help research the large monsters that roam the various areas near the village. This is generally presented through a series of quests to slay or trap a monster, but can include numerous optional challenges. The core feature of Monster Hunter is its.
A player's Hunter does not grow as in traditional, and has no intrinsic attributes. Instead, the Hunter's abilities are defined by what equipment they select prior to leaving on a mission.
The games have more than ten weapon archetypes, such as sword, axe, and bow, each with various combat abilities, and a vast array of specific weapons that provide attack power and the ability to inflict elemental or status effects on a monster. Multiple pieces of armor can be worn, providing defensive value, providing resistances to certain types of attacks or status effects, and additional skills that boost the Hunter's attributes while in the field. Additional equipment atop armor can be worn to also boost those skills. While the Hunter starts the game with basic equipment and can buy some equipment, most of the gear must be made by collecting resources from the field, including parts that are carved from downed monsters or given as rewards from completing quests successfully.
The gameplay loop becomes one of selecting the best equipment to defeat a specific monster, and using the parts from that monster to make better gear as to face even tougher monsters. However, as the monster parts that are obtained are distributed based on certain rarity factors, a player may need to, hunting the same monster repeatedly to get the right parts. Once a quest is selected and the player equips their Hunter, they enter one of several fields and must track down the monster, as well as collect other resources used in crafting weapons, armor, and restorative items. While in the field, the player must watch their Hunter's health and stamina.
The Hunter will faint if they lose all their health and be returned to the field's base camp where they can continue the mission, but fainting three times will fail the mission. Stamina is consumed by most attacks and actions, but can be regained quickly by standing still. However, should the Hunter use all their stamina, they will be unable to react until they fully recover, leaving them vulnerable to any attack. The games offer a number of tools and other equipment that can be used to help defeat a monster and recover health and stamina while in the field. Combat is centered around watching for a monster's prior to an attack to able to dodge it and/or make a counter-attack, and looking for openings to unleash strings of attack combos, depending on the Hunter's current weapon. In most cases, once the player has initiated an action, such as a combat maneuver or taking a recovery item, they cannot cancel that move until its animation cycle is complete (a method called 'animation priority'), which also may leave them vulnerable to a monster's attack in mid-maneuver. In addition to monster parts for completed a quest, the Hunter is rewarded with Zenny, the in-game currency.