Welcome to my feral druid PVP guide for WotLK! Firstly, everything in my guide is simply to help other feral druids improve their own style of gameplay by writing down what I have learned about playing feral druids over the past few years. It is by no means an absolute truth on how to play a feral druid, & there may be some content within the guide that you disagree with or believe is incorrect. If you do find a mistake, or an area which needs improvement, or an area which I have not covered, or any suggestions that you would like to put forward, I would really appreciate you letting me know. If you would like to contact me in-game, my feral druid is called Meow, on Icecrown. Please also note that some ideas about the layout & content within the guide I have got from reading other guides (mostly Badgerzz's Feral + MM Guide), so I apologize if there are some parts which seem very similar. Thank you for reading, & I hope the guide will help you out!
Note that this is an early version & I will likely make changes & add more content in the future. The spec, in general, is better as it does more damage. Spec is often for people who have high latency & therefore find it difficult to get behind players. The advantages to using spec are being able to build up combo points faster, & sometimes you simply can't get behind people in which case spec will do more damage.
The disadvantages are that you will constantly be parried, dodged or blocked (which won't happen with spec), & you will (as mentioned before) do less damage most of the time. The choice is yours though, & you can certainly do well with either one. Neither agility or arp are objectively better overall than the other, they both have their own strengths & weaknesses. It is your choice to choose either one based on your play style & what you aim to do as a feral. The agility build provides better sustained damage, better healing, more crits(& therefore more combo points), & higher resilience(as you use more pvp offparts).
It is in general better for duels, world PVP, & 3v3. I recommend using full wrathful main-parts & off-parts for this, except for your cloak & rings as they do not give agility. The amount of resilience you will use is up to personal preference, but I'd recommend somewhere between 1150 & 1300. Using the agility build is recommended for beginners as it is easier to play. The arp build gives higher burst & much better damage against high armor teams. You need to have AT LEAST 40% arp to make going arp worthwhile, so I recommend only going arp if you have some PVE offparts & have some experience with playing feral. The amount of resilience you should use is up to personal preference, but I'd recommend not to go higher than 1150, & no lower than 950.
Jupiter planetasi turali mlmet. But because of Jupiter’s massive gravity, it draws objects to it at five times the velocity they approach Earth. “Thinking back to Shoemaker-Levy 9, my only explanation for this is an asteroid or comet that enters Jupiter’s high atmosphere and burned up/explode[d] very fast.” Phil Plait writes that he thinks the object was probably not giant, just tens of meters wide. That means even small objects hit with massive energy, creating a flash that can be seen several planets away.
Feral By Night--If you are just starting out, get this addon. Its far from perfect and not something you should rely on all the time, but it is a great tool to practice on a training dummy with to help you get the feel of when to use what ability.
This build is generally better for 2v2. An addon for arena enemy unit frames. Advanced settings like trinket used, DR on cc, & more.
- Says out loud when target/focus uses a cooldown, can set so says when arena partner uses cooldown on himself/you. - Enemy cooldown tracker, shows time left on enemy cooldowns. - Actionbar addon. - Makes it easier to see duration of CC on yourself, target, focus & party members. - Reports CC on yourself as raid warning. - Flashes your cooldown icon in middle of screen when it comes off cooldown.
- Allows you to monitor buffs, debuffs, cooldowns & totems on the screen. I use for seeing internal cooldown on trinkets/ring. - Displays time left on cooldowns on actionbar. - Better casting bar than default.
- Shows visual queues in response to in-game events such as buffs or debuffs. These are just the important addons I use!
This does not mean you have to use any of these or are limited to just these, but I do recommend using most of these as they can help a lot with PVP. [35-65 Energy] Your 'WTF BUGGED DAMAGE' ability, with procs up can crit mages for 15k if you are fully geared, & plate can be crit 10k. Make sure you have a bleed up on your target before using, as it largely increases chance to crit.
Please note that this ability consumes your energy for further damage, so only use this in arena if you are going to kill with it or your partner can kill target straight after as you won't be doing much damage straight after using this. This is a finisher, & you tend to use only if you have 5 combo points. > > > > > This opening will focus on keeping your target stunned, resulting in a sacrifice to your damage, & can be used to: • try to force your target to use their trinket. If your target does not trinket then you can follow up by using your proc to instantly cast, making it more likely they will use their trinket. • stop target from escaping or using spells (normally against a rogue) • keep your target out of LOS of their partner • keep your target stunned while your partner does most of the damage (normally only when playing with hunter). > > > > > until 5 combo points > / This opening is generally used to try score a kill very early on, or at the least force cooldowns in quick succession.