How to Get Half-Life 2 Weapons in Portal: Open Portal using the edited shortcut. Step 1: Console. The Portal Gun is available under '1'. Portal gun in HL2:D. In these words manga elektronnaya versiya. Here is a mini-tutorial for the 'skin' mod in Portal to make Chell dressed in. Numerous single-player mods have also been created, such as USS Darkstar (1999, a futuristic action-adventure on board a zoological research spaceship), The Xeno Project 1 and 2 (1999–2005, a two-part mod starting in Xen and again including spaceships), Edge of Darkness (2000, which features some unused Half-Life models), Half-Life: Absolute.

• WW: May 12, 2014 Mode(s) Portal is a - developed and published. It was released in a called for, and in 2007. The game has since been ported to other systems, including,,. Portal consists primarily of a series of puzzles that must be solved by the player's character and simple objects using 'the Aperture Science Handheld Portal Device', a device that can create inter-spatial between two flat planes.

The player-character,, is challenged and taunted by an named (Genetic Lifeform and ) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game's unique physics allows kinetic energy to be retained through portals, requiring creative use of portals to maneuver through the test chambers.

This gameplay element is based on a similar concept from the game; many of the team members from the who worked on Narbacular Drop were hired by Valve for the creation of Portal, making it a to the game. Portal was acclaimed as one of the most original games of 2007, despite criticisms of its short duration and limited story. The game received praise for its originality, unique gameplay and dark story with a humorous series of dialogue. GLaDOS, voiced by in the English-language version, received acclaim for her unique characterization, and the end credits song ', written by for the game, was praised for its original composition and humorous twist. Portal is often cited as one of the.

Excluding Steam download sales, over four million copies of the game have been sold since its release, spawning official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun, a standalone version, titled, on the service in October 2008, which added an additional 14 puzzles to the gameplay, and a sequel,, which was released in 2011, adding several new gameplay mechanics and a cooperative multiplayer mode. In Portal, the player controls the protagonist,, from a as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device, or portal gun, under the watchful supervision of the artificial intelligence. The portal gun can create two distinct portal ends, orange and blue. The portals create a visual and physical connection between two different locations in.

Neither end is specifically an entrance or exit; all objects that travel through one portal will exit through the other. An important aspect of the game's physics is momentum redirection. As moving objects pass through portals, they come through the exit portal at the same direction that the exit portal is facing and with the same speed with which they passed through the entrance portal. For example, a common maneuver is to jump down to a portal on the floor and emerge through a wall, flying over a gap or another obstacle. This allows the player to launch objects or Chell over great distances, both vertically and horizontally, referred to as 'flinging' by Valve. As GLaDOS puts it, 'In layman's terms: speedy thing goes in, speedy thing comes out.'

Portal

If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after leaving a portal end. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. However, a portal shot cannot pass through an open portal; it will simply deactivate or create a new portal in an offset position. Creating a portal end instantly deactivates an existing portal end of the same color. Moving objects, glass, special wall surfaces, liquids, or areas that are too small will not be able to anchor portals. Chell is sometimes provided with cubes that she can pick up and use to climb on or to hold down large buttons that open doors or activate mechanisms. Particle fields known as emancipation grills, occasionally called 'fizzlers' in the developer commentary, exist at the end of all and within some test chambers; when passed through, they will deactivate any active portals and disintegrate any object carried through.

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